![]() ![]() A lot of sets that rely purely on defense provide you with a toggle or passive that gives you some resistance to Def debuffs, but if you don't have that resistance, fighting enemies with lots of -def powers is a nightmare without some resistance or active mitigation to back it up. Lots of enemies use powers that provide them with defense debuffs.If you don't have resistance to back it up, you're toast. This means defense is not a perfect stat, because eventually those defenses will crumple under streak breaker and you'll take a big spike of damage. There's a thing called 'streak breaker' in the game which basically boils down to, enemies can only miss you so many times in a row before they're guaranteed to score a hit. ![]() Some powers (like maneuvers, weave and hover) provide bonuses to ALL defenses, so are useful to positional AND typed defensive sets. Super Reflexes, Shield Defense and Ninjitsu rely on positional (Melee, Ranged, AOE) defenses for mitigation, while most other defense-based powers and sets rely on typed. When a mob uses an attack on you, the game uses your best defense of the attack's typed and positional properties to determine if it hits, meaning you only need to worry about maxing out EITHER your positional OR your typed defense, not both. For example, the Claws power Slash is a melee (position) attack that deals lethal (type) damage. All attacks have both a 'type' (sometimes more than one) and a 'position'. There's a difference between 'typed' and 'positional' defenses.At 45%, you'll have reduced the chance mobs have to hit you by as much as the game allows you to. There's some complicated math-y equations about how often stuff hits you, but distilling that all down, your defensive softcap value is 45%. Avoided attacks deal NO damage, so in my opinion this is for most characters your first priority - putting together sets and set bonuses and power choices that boost up your defenses. In City of Heroes your defenses are percentage-based chances to avoid enemy attacks. For the absolute beginner, though, it's useful to know a few other things. These are usually my priorities when I'm building, though they might come in different orders depending on precisely which powersets a particular character is using. This is a personal choice however, in my opinion given how IO set bonuses work, the IOs and powers available to us and my personal feelings about how useful it is to have a self-sufficient character, I think the most important priorities generally are to search out ways to maximize set bonuses for defense, resistance and/or recharge. cost of optimized builds will vary widely, so I'm just talking about the game as it is, under the assumption you can afford pretty much whatever you want. I'm not aiming this at any particular level of wealth. I admit I am basically clueless when it comes to a few ATs (Mastermind and kheldians mostly), though, so if you mostly play those take the advice below with a grain of salt. Most of my build experience is in putting together scrappers, stalkers, brutes, and blasters - but most of the stuff below applies just as well to most other ATs. ALSO SECOND BIG DISCLAIMER that most of my experience (as will become abundantly clear) is in building for survivability, mostly because my personal philosophy is that your personal survivability is probably the most important part of your character. So BIG DISCLAIMER that I'm by no means an expert, just someone who's trying to give a little bit of a primer for people completely new to IOs and putting together characters. I see these kinds of questions brought up a lot in help chat in-game, so I figured I would give kind of a basic idea here and compile a rough list of what IO sets give what bonuses, and a little advice and personal opinion on goals for putting together an IO build. ![]()
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